GAME DEVELOPER · GAMEPLAY · SYSTEMS · LIVEOPS

I build games end to end.

Gameplay systems, backend, tools and the release itself. Shipped on mobile, and open to any platform, genre or team where that work is useful.

OPEN TO OPPORTUNITIES

BOTRAID · LIVE

ALSO WORKED ON

02
Zooba icon

Zooba

Google Play > 100M+ DOWNLOADS

Multiplayer work: characters, maps, items and game modes.

Zooba gameplay Zooba gameplay Zooba gameplay
War Machines icon

War Machines

Google Play > 100M+ DOWNLOADS

Live events, store offers, competitive incentives and UI.

War Machines gameplay War Machines gameplay War Machines gameplay

WHAT I DO

CAPABILITIES

GAMEPLAY

Combat, movement and physics, controls for touch and gamepad, camera, AI and targeting, economy, progression, levels and editors, VFX and game feel — from the first prototype to the tuning pass that makes it play well.

MULTIPLAYER

Real-time networking with Mirror — the networking layer itself, state replication, client prediction and the server side of a match — plus async competition when live netcode is not worth its cost: leaderboards, brackets and replays as opponents.

LIVEOPS

Daily and weekly mission tracks, seasonal standings, remote config, A/B-able tuning and store offers — content that can be changed without a client release.

BACKEND + SHIPPING

Go services for leaderboards, identity and cloud save, plus the release itself: store listings, ratings forms, crash reporting and ad mediation.

Looking for someone to build the hard part?

Full-time, contract or collaboration — gameplay, systems, tools or the whole game.

EMAIL ME GITHUB